THE IMPACT OF DIGITAL GAMING APPLICATIONS ON GRIP STRENGTH AND FUNCTIONAL REACH IN RECOVERING STROKE SUBJECTS: - AN EXPERIMENTAL STUDY
Authors: Shah C , KUKREJA Y* AND BHAVANA GADHAVI B

ABSTRACT
Background: Stroke is one of the most common causes of neurological impairment in adults; approximately 50% of patients are left with disabilities, making them dependent on others. In particular, upper limb dysfunction makes stroke survivors dependent on others for assistance with activities of daily living (ADL). Regaining the lost function in the upper extremities may be more difficult to achieve than returning the normal function of ambulation to the lower extremities. Game based therapy would be good option for stroke rehabilitation. Conventional therapy for upper limb function recovery is boring and monotonous. Hence, Aim of the study is impact of Digital Gaming Applications on Grip Strength and Functional reach in recovering Stroke subjects. Method: total 19 subjects were recruited, as per inclusion criteria. Subjects were pretested with functional reach test and hand held dynamometer. Intervention was given in the form of mobile gaming application (fruit ninja gaming application & Flower splash gaming application) for Protocol was of 30 minutes per session, 10 sessions of therapy 5 days/week for 2 weeks. Result and Conclusion: There is significant increase in grip strength of upper limb in recovering stroke subjects. Keywords: Functional reach test, repetitive task training, hand held dynamometer, virtual reality
Publication date: 01/01/2026
    https://ijbpas.com/pdf/2026/January/MS_IJBPAS_2026_9122.pdf
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https://doi.org/10.31032/IJBPAS/2026/15.1.9122